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The exploration of the first idea

In late December 2017 i was unable to sleep one night, I don't remember why. As it is often when you’re between being asleep and awake, an idea struck me. I think everyone has experienced this. Unfortunately when we don't write it down, it's gone the next morning. I got back up and sat at my desk and put the idea on a piece of paper.

Then I went back to sleep. When I woke up the next morning I found this on my desk.

2018 January

I didn't even recall the incident right away when I woke up. The Idea was to create a boardgame, where the box is a part of the gameboard. This, I thought, is interesting. I am not a boardgame designer but I played a lot when I was young. Then I got a computer and computergames seemed much more interesting at that time. Now I work on a computer everyday, as a lot of us do, and I felt a craving to create something that is playable without electronics. Something big.

I wrote many more ideas down and began to shape the game in my mind.

I found that the dimensions that I intended to use at first where too small for a game that feels big and meaningful. So I sketched it in Photoshop.

...and built a prototype with stuff that I found in my appartment.

I found that due to the plain nature of the game board it can be combined in various ways and the box creates an interesting 3D Board effect. If I could establish simple rules for setting up the gameboard, the player would get a huge amount of variation from game to game. I considered this to be a successful beginning of a little project "on the side".

I wanted the game to be a 2 player (or two teams) game. Two factions should fight it out. I put more stuff in writing and calculated, how many turns it would take to move a game piece from one side of the board to the other on various board combinations.

As the game became bigger and bigger in my head, I had to do research if something of this scale is interesting for the player community. I had to find the biggest game out there and see what the community can take in matters of scale and complexity.

Thats when I found "Kingdom Death:Monster" by Adam Poots. Sure it's not a "Player versus Player" game but when I saw the scope of the game I realized, that I don't have to hold back on my ideas. The Game was ON!

FIRST PROTOTYPE MADE FROM TRASH

When you are desperate to see if something works you sometimes have just to glue something together.

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