I will try not to say too many words
This game was dreamed. It came between sleep and wakefulness. I saw images of it in my mind's eye. Of cards, miniatures, a treasure chest.
The idea was written down. What couldn't be written down was the feeling I had when I dreamed it. This feeling of forward energy. Every day since the work began to put the game into reality, I have tried to evoke this feeling again and again.
What I dreamed is a game for two best friends, two best opponents. A game that doesn't feel confrontational like a boxing match, but like a dance.
I wanted to make a game that I would have died for as a young man.
I see the board games that exist today. Many of them are certainly brilliant, ingeniously created by great masters. But there is something they all have in common that I could never understand:
They are structured through color, they are flashy, they try to attract attention. Their beauty is bruised by text and symbols and lines and arrows and instructions.
I didn't want that. I want "THE PIT" to remain in a dark niche, structured by material. "THE PIT" should be the dark brother, the gray eminence. The game you've heard of, but you don't know anyone who has seen it, let alone owns it.
This game is not for everyone. It is a curiosity.